Enter the gungeon guy with helmet3/16/2024 Occasionally stops in place to pull out a large ball and chain made of bullets. Can only aim in the eight compass directions. Periodically strikes the ground with its sword, releasing a wide 90 degree arc of bullets towards the player. Predicts the player's movements, and can reposition itself several times before hitting walls. Launches itself at the player, dying in the process. Launches an exploding projectile at the player, dying in the process. Launches two projectiles in a V shape at the player, dying in the process. Wanders around the room, rapidly firing bullets towards the player. Rapidly fires bullets towards the player. They will cancel their spell and run away if the player is too close or they take too much damage. Occasionally disappears and reappears elsewhere in the room.īuffs an enemy in the room, increasing their health and speed. Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes or a large clover shape.įlies towards the player, periodically spitting an egg that releases a swarm of bullets towards the player.įires bullets in a variety of rotating shapes, such as a triangle, circle, or X. Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes or rings of bullets that pulse back and forth. Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes. Has a chance to fire multiple attacks at the same time, and has a chance to die instead of attacking. Quickly moves towards the player and attempts to deal contact damage.įires random attacks from other Blobulon enemies, along with groups of bullets that look like dice. Moves towards the player and attempts to deal contact damage. If the player gets too close, it will detonate itself. Walks towards the player and creates a line of explosions upon death. If the player gets too close, it will leap towards the player and explode. Walks towards the player and explodes upon death. Spawns several Bullats and Shotgats upon death. Periodically fires bouncing bullets in all directions. However, if the player does not manage to kill them in time, they will disappear.Īttempts to launch itself towards the player, knocking the player back upon contact. Runs away from the player, and drop a key upon death. Turns into a !-cube which drops a random pickup upon death. Runs away from the player and disappears if not killed. Strolls towards the player, occasionally stopping to fire four slithering lines of bullets at the player from under their hoods. Periodically disappears and reappears elsewhere in the room. Fires many bullets in all directions upon death.įloats towards the player, rapidly firing bullets. Slowly walks towards the player, occasionally firing a V-shaped spread of 5 bullets and predicting the player's movements. Has a chance to fire 6 bullets in all directions upon death. Slowly walks towards the player, occasionally firing a wide spread of 5 bullets quickly followed by a wide spread of 4 bullets. Slowly walks towards the player, occasionally firing a tight spread of 5 bullets. Occasionally fires a cluster of 5 bullets that homes in on the player. Slowly walks towards the player, firing bullets. Slowly walks towards the player, firing bullets and predicting the player's movements. Slowly walks towards the player, rapidly firing bullets.
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