Maxon cinema 4d3/15/2024 ![]() ![]() That should mean better interpolation of UVs and vertex maps when using extrusion operations, and when triangulating a mesh, removing n-gons, or manipulating normals.Ĭinema 4D’s primitives also now use the new modelling kernel, which should result in better, non-overlapping UV coordinates for the Sphere, Platonic and Pyramid primitives.Ĭhanges to import and export workflow include support for instances when using FBX format, and there are new retiming controls when working with animation caches in Alembic format. However, Foam Studio’s breakdown from Influencers (embedded above) shows it in use to create more abstract forms, which we imagine may be more typical of the way it initially gets used in production.Īlthough it doesn’t bring many new features to Cinema 4D’s traditional modelling toolset, R20 does port a number of tools and commands to the new modelling core introduced in Cinema 4D R19. Maxon is promoting the toolset as a way to create both organic and hard-surface models: the images on its website show typical, albeit comparatively simple, product designs like bottles. (Those are currently the only options for rendering volume objects, incidentally: according to Maxon, R20 “does not yet offer native volume rendering”, which makes it sound as though a patch is planned.) Once created, the volume object can be remeshed to polygons, or exported to other software in. New volume modelling system, including support for OpenVDBįields also play nicely with the new volume modelling system introduced in Cinema 4D R20.īased around the OpenVDB format – itself a significant addition for anyone using Cinema 4D for VFX – the toolset enables users to perform Boolean-type operations like addition and subtraction on volumes.Īny polygonal mesh, spline object, particle object or field can be converted into a volume, and fields can also be used as modifiers to control the output of the Boolean operation. The range of results possible with the fields system is illustrated in Influencers, Foam Studio’s appropriately titled new animated short, created to demonstrate the new features in R20. There is a dedicated Random Field object type, making it possible to use fields with any of Cinema 4D’s procedural noise types and a Sound Field object for creating audio-driven motion graphics effects. Like falloffs, fields control the effect of modifiers like Deformers and Effectors, but Field Objects are actual 3D objects that you can position in a scene.įields can also be layered, using layer opacity and standard blending modes to control the combined effect, and can be used to modify selection sets, vertex colours, and some types of vertex map. Node-based materials are supported natively by Cinema 4D’s CPU render engines, but currently not converted natively to GLSL shaders, so complex materials may display differently in the OpenGL viewport.Īnd, presumably, it will be a while before they are supported in third-party engines like Octane or Redshift.įields provide a powerful alternative to falloffs for procedural workflowsĪnother key feature of Cinema 4D R20 is MoGraph Fields: a more powerful, flexible replacement for falloffs for procedural animation.ĭespite the name, they aren’t just for motion graphics, and have much broader implications for workflow. There is also a set of 12 more specialised readymade node materials, including car paint. The release also introduces a new Uber Material: a standard base material created using the new nodal framework that can quickly be modified to mimic a range of common real-world materials.Īs well as bump, normal and displacement channels, the Uber Material supports opacity, transparency and emissivity, and has three reflection modes, making it possible to recreate metals, plastics and glass. Materials can be created by wiring together a set of over 140 nodes within a dedicated new Node Editor, although you can still use the existing Material Editor and have Cinema 4D build the node network for you. The longest-awaited change in Cinema 4D R20 is undoubtedly the new node-based material system, C4D being by some way the last of the major 3D applications to add support for a node-based workflow. New node-based material system and Uber Material The release, which is being demoed at Siggraph 2018, also extends Radeon ProRender, Cinema 4D’s built-in GPU-based render engine, adding support for motion blur, subsurface scattering and multi-pass rendering. Maxon has unveiled Cinema 4D R20, the new version of its modelling, animation and rendering software, adding a node-based material system, volumetric modelling, and a powerful new MoGraph Fields system. ![]() ![]() Scroll down for news of the commercial release. Posted by Jim Thacker Maxon ships Cinema 4D R20 ![]()
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