Sonic mania steam stats3/15/2024 ![]() ![]() ![]() They just had to remove a major 3rd party app from the game in 2 weeks and almost pretend it never existed. It's fun but flawed with potential at best. Even if you like individual parts of the game (physics, stage design, co-op, art style, whatever), there's a mixed reaction on other parts that's very obvious. A lot has been botched here and SEGA needs to own up to that. If you look at the stats again, SA2 has twice the number of players Superstars has right now for that exact reason (although that is yet another knock against the latter, I'm afraid.)īut, I don't think we should kid ourselves that this game was a blockbuster hit. He's the definition of an evergreen franchise, and has proven it more than ever recently, and Sega does know that. I didn't say they will stay this way for the forseeable future. People are going to be frugal and Superstars isn't making its case to deserve your cash.Ĭlick to expand.Now this, I agree with. The game looks like a budget title, why doesn't it have a budget price? Especially when you're launching it alongside juggernauts like Spider-Man 2 and Mario Wonder. SEGA could have launched Superstars without Denuvo and EGS and the situation would have still been the same. I don't think removing EGS or Denuvo will ever turn that needle around in a significant way. If we want to use successful games specifically on Steam, Cuphead, Ori, and Hollow Knight all did far better at lower price points. Using Mega Man 11 as a comp title again, that game launched with a $29.99 price tag and the price was never a major barrier of complaint for it. Doesn't matter how much any of the people that vouch for it enjoy it, the general public clearly didn't agree either. This game does not scream like it deserves the $60. I don't think the game is in danger of flop territory, but there was definitely a lot of money left on the table by releasing it at such a high price across all platforms. You can't really make much of its overall performance on other platforms. All you can really pull from these numbers is that the PC audience doesn't really care much for these type of titles. Mega Man 11 performed worse, yet it's the best selling Mega Man title in the entire franchise with 1.80 million units sold. Using Steam estimates for a multiplatform release doesn't paint a full picture. Just like Mania, the true numbers simply can't be reasonably estimated until we get an actual update from SEGA. Mania paints a doom and gloom picture, but like I argued in its favor before, Mania was an exceptional title. Yeah, same franchise but they target entirely different demographics. (Also, to be extra clear, no, I do not think this means Classic Sonic is dead.Ĭlick to expand.I would not use Frontiers as a comp title. ![]() The lesson should go to the publisher to stop rushing games for a saturated holiday market, and instead release a game at an optimal window well after it's polished and well tested.) There's still a formula here they could refine and improve on, but I remain skeptical if they will. ![]() I think it means they botched this launch badly and will have to reflect based on that. (Also, to be extra clear, no, I do not think this means Classic Sonic is dead. (To put things in perspective, Sonic was never going to be as big on Steam, but a huge title like, say Red Dead Redemption 2, hits 70,000 peak players. It makes sense that they're course correcting very quickly here to fix at least one big issue, and fast. Or at least it's a flop at launch with an overly high price. This is legitimate flop territory, even just relative to the other titles on one single platform. I realize 3rd party numbers won't tell the whole story, but comparing with other titles on the same platform should be a pretty accurate barometer. Price no doubt was a huge factor, and I do still think the game can do a lot better at a lower price point, but I don't know if it can overcome the hurdles it's already facing. The closest other recent major title to compare it to is Forces, which did do better over time, but not at launch. really bad numbers for a game that's less than a month old, honestly. Steam stats point to the game only having a peak of about 1800 players at the same time so far, which is a fraction (something like under 10%) of what Frontiers had at the same peak. ![]()
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